|Okie-doke, by now we should be getting pretty good at creating 3D shapes. The thing is, everything in this world is not made from either plastic or clay, so let's add some surface textures to our images now.|
As per some of your requests, I'm going to include the masks I used for creating the 3D example pieces, here's one below with the greyscale shape next to it. The raw shape is created using the "Lighting Effects" filter, and the inset buttons using the "Inset Bar" technique.
|Here's what we can do when we overlay some of our background texture files over them. For this example I used a small wood tile I use for the WWW, and a larger picture I have of some granite. Quite the difference in impact, eh? On the left we have an obviously artificial image, and on the right we have this lump of stone, with wooden insets. Yah, you can almost feel the weight of it, now!|
|The first step is to get our texture into photoshop. Here's another good use for all those background images you've been saving for the web. Open a background file you'd like to use as a texture, select "all", and choose "edit/define pattern".|
Now that texture is saved in Photoshop, and when you use the "edit/fill" command, choosing "pattern", "100%", and "normal", you can fill any size area you'd like, it will tile it normally. What you want to do is fill a selection exactly the same size as your object, in a layer above it. It should completely block the images underneath it. Now you adjust the mode of that layer.